

Engine: Unity
Language: C#
Team Size: 9
Platform: PC
Development Time: 6 months
Roles: Technical Game Designer,
Programmer,
UI Artist
Game Description:
A skateboarding / third person shooter hybrid game about kickflipping and killing demons! This is a wave based shooter where you fight demons & become more powerful as your trick combo increases.
More:
This game was developed by me and 9 peers at Fitchburg State University, for our senior year game design capstone project. We worked on this for around 40 hours a week, for 6 months, in a game studio office space. I contributed to the gameplay design of this game, as well as most of the game's code.
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On this project, these are some the various things I programmed:
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Player movement
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Half-pipe vertical collision generation
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This lets the player stay on the plane of the half-pipe surface when going off of one​
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Player weapons
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Player procedural animation
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Player abilities
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Player tricks & combo meter
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General game progression systems
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Game UI
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Game menus
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Cutscene systems
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Player camera system
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Main menu UI creation in Adobe Illustrator
Below you can find some gameplay of our final product from the semester. Enjoy!